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CPU Board Repair by cfh@provide.net, 03/11/08. Copyright 2002-2008, all rights reserved. Scope: Includes Gottlieb pinball System 80, 80a, 80b games from Spiderman (1/80) to Bone Busters (8/89). The most popular System 80 games that this information particularly applies to are Black Hole (10/81) and Haunted House (2/82).
Internet Availability of this Document.
IMPORTANT: Before Starting! Table of Contents
Bibliography.
More System80 Repair Info.
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1. CPU Board Repair.
Also for testing purposes, all CPU board connectors should be removed except A1J1 (+5 volt power and ground to the CPU board), A1J2 and A1J3 (these two connectors go to the score displays, and are on the right side of the CPU board). Connector A1J5 (slam and tilt, test, credit and replay/start switches) may also be needed. The rest of the CPU connectors should be removed (disconnected). The last assumption is that the slam switch modification is made to the CPU board. The normally closed slam switch is located at the coin door of the game. If this switch is open (or the switch's wires are cut/damaged, or the A1J5 connector is bad), the CPU board will never boot. For those reasons, this modification should always be performed. A picture of this modification is shown below. If this modification is made, connector A1J5 should be removed when testing the CPU board. If the slam mod as outline at the link above is not done, at minimum CPU connector A1J5 pin 10 must be grounded. This does the same thing as the slam switch modification, but in a non-permanent manner.
If the slam switch modification is not made, and the slam switch is open (or connector A1J5 removed), the score displays will "strobe" immediately at power-on. That is, when the System80 or System80A CPU board is powered on, immediately (no five second delay!) the displays will show zeros and strobe. On System80b CPU's, a message will display saying the slam switch is open. For later diagnostics, connector A1J6 (the switch matrix) can be attached. This will enable the playfield switches.
If the entire game is not available, or it is just easier to work on the CPU board on a work bench, an external power supply can be used to power the CPU board. This won't test every aspect of the system80, sys80a or sys80b CPU board, but most things can be tested in this manner. Note the slam switch should be performed for this testing method too. If the slam mod as outline above is not dones, at minimum CPU connector A1J5 pin 10 must be grounded. This does the same thing as the slam switch modification, but in a non-permanent manner.
Battery Corrosion.
Until the battery corrosion on the CPU board is fixed, all bets are off!
Battery corrosion can do nasty things to the left side of the CPU board. This is the "reset" section of the CPU board (and below the crystal Y1 is the "clock" section). See index1.htm Battery Corrosion1 section for info on fixing this. Fortunately Great Plains Electronics (GPE) sells a kit that includes all the parts needed to fix the reset section. For less than $10, this kit is a bargain and makes fixing battery corrosion in the reset area a lot easier.
Using a Dallas/Maxim DS1811 in the Reset Section.
Removing the Old Battery and Fixing Corrosion.
The HOT Chip Feel Test.
With this in mind, the first thing to test is U1 pin 40. Using a DMM (Digital Multi-Meter) put the red lead on pin 40 of U1, and black lead on ground. Turn the CPU power on, and the DMM should go from 0 to about 4.5 volts DC, in about one second. If anything else happens (like Reset staying at zero, or only going to 2.5 volts), the reset section of the board is bad! Of course the reset section was rebuilt in the above section, so pin 40 should go to 4.5 volts, right? The most common culprits in the reset section are transistors Q1 to Q4, and the resistors (which can go open) and diodes around these transistors. If the reset section was rebuilt in the above steps, all these components should be new. So the only thing left is the wrong part was installed, or a part was installed "backwards". Occassionally the Z4 CMOS 4081 chip can die (which is included in GPE's system80 reset kit), but this is rare. Again the GPE reset kit is very useful here, as it contains all the parts needed to fix the reset section. Also check for a broken trace (common, especially on boards with battery corrosion). For example, the ground trace goes around the negative battery solder pad before going to the areas at the bottom left of the board (the clock circuit). Often battery corrosion can cause a loss of continuity to this area. Often I will scrape the whole reset section of the CPU board and go with the Dallas DS1811 reset transistor. This will fix the reset section with just a four parts (that replaces nearly 25 parts, which can be removed). The advantage to the Dallas DS1811 is great: if a system80 CPU board has had some battery corrosion and perhaps some circuit board traces are questionable, the new Dallas part will not utilize most of that. So even a board with lots of corrosion can have 25 reset parts cut out, and just the Dallas installed. So most of the questionable traces on the component side of the circuit board are eliminated too, making battery corrosion less of an issue. Here are the installation steps for this Dallas DS1811 chip:
The RDY (Ready) is easy to test. Put a DMM set to DC volts on CPU chip U1 pin 2. Power-on the CPU board. The DMM should show +5 volts, and stay at +5 volts. There is not much to fix here. RDY is connect directly to +5 volts through a 4.7k ohm resistor at R2. Next test the IRQ signal. For system80, put a DMM set to DC volts on CPU chip U1 pin 4. Power-on the CPU board. The DMM should show +5 volts DC (IRQ high) for the initial five seconds, and then change to about 3 volts (pulse) when the score displays turn on (and the CPU board is fully initialized). If using a logic probe, again the IRQ will be high for the first five seconds, and then pulse when the displays come on. On system80A and 80b, the IRQ should go straight to about 3 volts DC upon power-on. There is no 5 second delay, as there is with the earlier System 80 CPUs. If the IRQ is low, then chances are one of the 6532 RIOT chips is damaged. The most likely RIOT culprit is U4 (switch matrix), or one of the TTL chips that feeds it (Z11, Z12, Z13, Z14, Z15). Also note IRQ is connected to +5 volts through resistor R1 (3k ohms); verify that resistor is not damaged. If the IRQ is stuck high and never starts to pulse, this can often mean the U2/U3 game rule ROMs are damaged.
There are twelve address lines, labeled A0 to A11. And there are eight data lines, labeled D0 to D7. The above chips' address and data lines are all tied together. Therefore if the A0 address line is pulsing at the U1 CPU, it should also be pulsing on U2/U3, U4/U5/U6, and PROM1. If it is missing on one of these chips, that means there is a broken circuit board trace. Test for address and data lines is done with a logic probe. Start with address line A0, and have the probe on that pin of the chip to test. Turn the CPU board power on, and watch the logic probe. The CPU board often can not just be left on. Sometimes an address or data line will start to pulse, and then stop. This often happens if the U2/U3 ROMs or PROM1 (game EPROM) is bad. So powering the CPU board off and on between address/data line tests may be required. What if *none* of the address or data lines are pulsing? (That is, they are either high or low.) This usually means the program in the ROM chips at U2/U3 and PROM1 could not be selected and read (hence the program is not running). The ROMs chips at U2,U3 or PROM1 could be bad, or the chips that select the ROMs (Z7, Z10, Z12) could be bad. Finally Z1 in the "up/down memory protect logic" circuit could be bad too.
Switch matrix chips Z13, Z14 (returns/columns) input pins 1,2,4,5,9,10,12,13 can be viewed with a logic probe. They should be strobing, as they are the switch returns, and connect directly to the playfield switches. None of these should be stuck low! If one is stuck low, the CPU board may not boot (by forcing the IRQ low). Then test the Z13, Z14 output pins 3,6,8,11. If these outputs are all strobing, but an input is not, replace the chip (7400). If neither the input or outputs are strobing, then the U4 RIOT chip is probably bad. Also note that Z15, the switch enable chip, could be causing problems here too (and this also uses one gate from Z12, pins 12/13). The switch matrix strobes/rows should also be tested. This is mostly chip Z11, with two gates on Z12 also used. Check Z11's input pins 2,4,6,8,10,12 (these go directly to the playfield switches). Then check Z11's output pins 1,3,5,9,11,13. Also Z12's input pins 2,4 and output pins 1,3 should be checked. RIOT U5 (score display control) and RIOT U6 (lamp and solenoid control) are slightly less troublesome. But they can still cause problems. A bad U5 score display RIOT can lock on the CPU board and destroy a score display. Also test the CS1 and CS2 lines on the RIOT chips U4,U5,U6, pin 38 (CS1) and pin 37 (CS2). If CS1 (pin 38) is not pulsing, chips Z7 and Z8 handle this (the schematic has an "input/output device selection").
Fortunately, Leon Borre has developed a test program for the RIOT chips. The procedure for this testing follows. Also GPE has a test board, and there is a NOP test that can be run.
The GPE Test Board QuickScan80 (QS80).
Connecting the QS80. For a sys80B uses these settings: The unboard jumper on the QS80 is used to control the watchdog timer. This should be disabled and set to the OFF position. Connect the ribbon cable connector to the empty TC1 socket at the top edge of the system80 CPU board. The QS80 has a "CP2" jumper wire that is necessary for the QS80 to work. This jumper disables the U2/U3 ROMs on the system80 and sys80A CPU boards, so the board will use the ROM space on the QS80. Connect the jumper to the top side of resistor R42 (this resistor is in the upper left corner of the CPU board near the main power connector and near chips Z9, Z10). On sys80B CPU boards the jumper is not needed, but the 2764 u2/u3 EPROM must be removed from the CPU board. Make sure you have a good +5 volts going to the CPU board. Never connect/disconnect the QS80 with the power on. Never change any DIP settings, jumpers or connectors with the power on. Important! If you connect the Quickscan board "one pin off" on the 40 pin ribbon cable, you will blow up the PAL chip on the GPE board!
Running the QS80. If Reset and Clock are good, the self test will begin. Here are the tests, THOUGH YOU WILL NOT SEE THESE TESTS, the are indeed happening (unless otherwise noted): If any of the above tests fail, the following number is reported on the numeric LED display along with a "F" (for fail): Important! If you get an error that U4 and another PIA have "F"ailed, replace the higher order PIA chip FIRST. For example on a System80b board I was testing, the U5 and U4 chips both showed "F"ailed. But in reality, only the U5 chip was bad. Because how U4 chip is tested, sometimes the QS will report U4 as "F"ailed, because U5 or U6 is tainting the Quickscan test results for U4. If the clock, IRQ and reset are good and the QuickScan can boot properly, the Quickscan80 will test the U4/U5/U6 RIOT chips and the Z5 5101 RAM. A good way to use the QuickScan80 is to pull all three RIOT chips and the 5101 RAM and boot the CPU with the QuickScan80 installed. The QuickScan80 should sit in a continuous loop saying all three RIOTs and 5101 are bad (via it's numeric LED display), and should never jump out of this test mode. If this does not happen, there's a good chance the QuickScan80 is not running correctly, perhaps because of a broken address or data line trace on the board or a bad 6502 chip. But if the QuickScan80 is stuck saying all three RIOTs and the 5101 are bad, power off and then replace each pulled chip back into its socket one at a time, and re-boot with the QuickScan80. As the chips are replaced, the QuickScan80 test should not report the replaced chip as bad. If it does, obviously that chip has a problem. Start with the RIOT U4, then U5, then U6, and finally end by replacing the Z5 5101 RAM last. If the QuickScan80 no longer reports any of the RIOTs or 5101 as bad, the system80 CPU board is probably in pretty good shape. There are some other QuickScan80 tests that can be run after ther RIOT chips and 5101 RAM are tested. These tests are run using the start button. This includes Continuous retest (good for burn-in testing), Lamp testing, Solenoid testing, Sound testing, Switch testing, and Score display testing (For System 80 and 80A only). After completely testing the MPU board, the QuickScan80 allows the user to enter one of several modes:
The Leon Gottlieb Test EPROM. This information was originally developed from Leon's web page. The following instructions are my version of this web page (Leon is French, so his version is a French-to-English translation). To use this procedure, a 2732 (or 2764) test EPROM will need to be downloaded, burned and plugged into the system80 CPU board at chip location U3. Unfortunately, system80 and system80a CPU boards are not able to use an EPROM directly at this location. To modify a CPU board for a single 2764 EPROM to replace the U2/U3 masked 9332 ROMs, see the system80 repair guide part two here. System80 games do not have a socket at U2/U3, so sockets need to be added and the CPU board modified to accept an EPROMs at U2/U3 (the stock ROMs are 9332 masked ROMs). The large 40 pin TC1 socket across the top of the CPU board can also be used, but that involves a bit of tricky wiring. Details of using TC1 are at the link above on Leon's web page.
EPROM Test File Images.
Introduction. A company has also made a similar device to this System80 test ROM, and is selling it for about $55. It basically encorporates the ideas of this test EPROM (including the LED flashing) in a simple "plug and play" board. If you don't want to do any soldering or EPROM chip programming, this may be a good alternative. The board is available from Great Plains Electronics (www.greatplainselectronics.com) and is called thier QuickScan80. I highly recommend this product for those not interested in make one themselves. Also below there are instructions for an alternative to a test EPROM (the NOP Generator). This is an useful alterative too.
Fitting the Test EPROM:
The Tests: The tests are contained in its own EPROM, and are not depended of the game ROMs or PROMs. The outputs of the RIOTs are controlled in the second part of the test, and I added a special trick which allows you to skip the initial 5101 RAM test. This is convenient because the 5101 RAM often fails, and are expensive/hard to find. Note the Gottlieb system80 CPU does not require the 5101 RAM to be present to boot (it only saves the game's audits and high scores). So if you would like to keep working on the CPU board after a one flash diagnosis (a failed 5101 RAM), and continue and test the RIOT chips, it can be easily done.
Important Note: A "flash" means the LED lights up and then turns off, and is counted as a sucessful "flash". If the LED lights up and stay on, this is NOT counted as a "good flash". After several days of corresponding with Marvin3m.com, I came up with an universal solution which works fine with ALL system80 CPU boards (SYS80, SYS80A, SYS80B). There is a more simple solution, but the Test EPROM works a little different for the three board types, and you have to put a socket at CPU board location U3 on the SYS80 CPU board (this essentially allows the SYS80 CPU board to be treated as a SYS80A board). Lets take a look at both solutions.
Simple version:
Implementing the Simple Solution.
On the solder side of the CPU board. Note these two steps are a "one time" job, as these wires can stay on the CPU board forever, and have no influence on the normal working of the CPU board.
![]() Here you see the three wires, and these can stay on the CPU board forever.
![]() Here you see the completed and working installation on a SYS80A CPU board. To do this on a SYS80 you have to place a socket at U3.
Last the control LED needs to be tested and installed.
![]() A test mounted simple version sys80 (a socket at U3 is necessary) or SYS80A board, with the LED connected via red and green grips, and the adapter inserted in U3 and connected with the yellow and blue grip. In the middle of the board you see a little red temporally jumper necessary to test the outputs of the U4 RIOT (more on that later).
The Universal Solution:
Parts Needed:
The two 2x20 pins strips are mounted on the component side of the board, when the board will be fitted on the cpu it will be reversed. Before you start soldering it is a good idea to mark on the corners of the connector and sockets with their respective pin numbers, as it helps counting for the right pin while soldering.
Now connect the TC1 pins to the 2732 as stated in the list below:
This tool will require a few hours of work. But once finished you have a very good repair tools that will always serve you!
Manual: Simple solution: Universal solution:
![]() Although this is an SYS80A board, I mounted the universal solution it like a SYS80 (as an example) with all chips are still on the board (U3,U2,PROM1: the selection of the on-board program chips is eliminated by the Z10 pin 6 to pin 7 connection in the left upper corner). The second little red wire you see in the middle is a temporally connection to test outputs of the U4 (RIOT, as explained above). This test was performed when I had the replacement RIOT for U4, while was dead when I received this board. I used this dead RIOT to do my research and testing, that is why on the other photographs the U4 socket is empty.
Start:
We start with the worst case of NO flashes. The lack of any flash means there is a problem with either the reset or clock circuits, or the CPU chip itself. I assume you have reviewed the document at www.marvin3m.com/sys80/index3.htm and addressed any problems with the reset and clock circuits. That only leaves the U1 6502 CPU processsor chip.
Simple solution: On SYS80A remove all ROMs, PROM1 and the Test EPROM. On
SYS80B remove the test EPROM and do not replace the game EPROM. As always we will look first at the processor and the selection circuitry. Again as for the other repair methods, we work without any program present. That way we force the cpu to pass through all its addresses in a very fast manner. We look at the basic signals the CPU chip needs to run. First Check the CPU chip U1 itself. Check the following: If something is missing, take out the schematic and follow the missing voltage back to its origin. Both signals on pin 2/4 are only a pull-up resistor tied to +5 volts. Reset on pin 40 is the reset circuit which uses only two chips. Pin 37 brings the clock-signal, again two chips. Pin 34 is the R/W signal, and if missing the CPU chip itself is bad or the signal is shorted. Bend or cut CPU U1 pin 34 from the board, and recheck it. When pin 34 is free and there is still no signal, the CPU chip is dead. When pin 34 is free and there is a signal, there is a short somewhere on the CPU board pulling pin 34 down. When these basic signals are present, it's time to look at the address and data bus signals. They must all be present, and between 0.5 and 3 volts. When measuring them with the DMM voltmeter, the load on the signals sometimes causes the processor to a halt (it is better to use a logic probe to check for signals). So if one signal is missing, switch the CPU board on and off and check again or look at another good signal and then return to the missing signal. If it will not "dance" the processor is broken or the signal is shorted. As always release (cut or bend) the pin of the missing signal. If the pin is free yet the signal is still missing, it's for sure a bad CPU chip. If the signal is present when the pin is bent/cut, look for a short on the board in the manner described above.
The Selection of U3: With a SYS80B simple solution control of the selection of the 2764 should show pin 21 at 3 volts, pin 23 at 4 volts, and pin 24 at 1 volt. On the 7404 mounted on the piggy board measure pin 1 at 4 volts and pin 2 at 0 volts. If not OK these signals are easy to follow with the schematic.
One Flash: In most cases it will be the RAM itself. But to be 100% sure we will control the selection signals of this RAM. Restart the test and after the first flash the program will continuously test the RAM, and we measure the selection signals:
Two flashes:
Three flashes:
Four flashes:
If the test is failing at flash 2,3 or 4, there is a RIOT chip selection signal problem. The RIOT chip selection signal is SEL2 (pin 37), which should show 3.5 volts. Follow this to chips Z7 or Z9 or sometimes Z8 pin 38 (see schematic). To be completely sure look at the RIOT chips' pin 34 (Reset) and make sure it is +5 volt and pin 39 is +4 volt. As there are only a few signals that look at the RIOT chip selection signals, examine all three RIOT chips and if again these signals are Ok, replace the RIOT chip in question.
Continuous flashing: With the voltmeter controls the outputs of all the RIOTS, they must pulse from 0 to 5 volts. These chips include U4,U5,U6 pins 8-19 and 21-24. A few pins may *not* move between 0 and 5 volts, as they are connected as inputs. For example, U5 pin 15 will only move if connector J5 pin 10 is shorted to ground. Other RIOT pins which do not move are U4 pins 8-15. To test these outputs there are two things you must do. First set the CPU board DIP switches 1-8 to ON. Second, temporarily connect Z15 pin 3 and 7 together. This will make RIOT U4 pins 8 to 15 "dance" between 2 and 4 volts. Now that every output has been controlled, it is easy to see if any RIOT pins 8-19 and 21-24 do not "dance" (using a Logic probe, or even a DMM). If one pin is "dead", there is a trick that can be used to see if it is the RIOT chip itself, or a short on the board that is disabling this pin. For example, say RIOT U6 pin 10 is not pulsing. Temporarily shorted pin 10 to pin 9 using an aligator clip. This will cause one of two things to happen: if both pins move than the RIOT is certainly dead at the output (pin 10 in this example), and the entire RIOT should be replaced. But if both pins no longer move, than there is probably a short somewhere on the first output line (pin 10 in this example) somewhere on the CPU board. To verify the short, free this RIOT output (again pin 10 in this example) by bending the RIOT pin out of its socket or cleanly cut the RIOT's pin 10 (if the chip is soldered to the board). If the RIOT output pin still does not move when freed, the RIOT chip has failed. If the RIOT output moves when freed, than there is a short on the board connecting to this RIOT output line. Follow the line using the schematics and check those connecting components. Eliminate a component by temporarily cutting the suspect shorted component. If all connecting components have been checked and temporarily removed from the circuit, and the RIOT output still does not move, the RIOT chip itself may still be the cause.
Other Test EPROM tips. For example, try grounding Z5 pin 17, causing the Test EPROM to fail before the first flash. Or try grounding RIOT chip U5 or U6 pin 38 and see where the test program stops the LED flashing. Always ground the pin BEFORE starting the test, when the test is already running and in the "continuous" flashing mode, the test will not go back and re-test the RAM or RIOT select lines. Of course the outputs of the RIOT chips can be shorted "on the fly", but that really doesn't demonstrate much compared to the initial four LED test flashes.
Alternative to the test EPROM - the NOP Generator. Larry Hammer (LHammerpin at verizon.net) came up with this neat idea that applies to the 6502 system80 CPU board. This test method has the advantage that it does not require a custom EPROM to be burned. It also does not require any modifications to the CPU board itself. A very handy thing to have for debugging 6502-based system is a NOP generator. As long as the processor has power and a clock, this should work. The 6502 processor has an instruction set called NOP (No Operation). The NOP tells the processor to cycle through every one of the 65536 addresses. The end result is that the address bus will count in binary – each address line being the square wave at half the frequency of the previous address line (i.e. A0 will have the highest frequency, A1 will be half that, etc. all the way up to A15, the lowest frequency). These are best tested with a scope, but a digital probe can be used in a pinch. With a scope, all should be nice square waves. Building the NOP generator is easy, as long as the board has an EPROM socket at PROM1 (all system80 CPU boards should have this). First, get a 24-pin solder tail socket to plug into the PROM1 socket. Next, get stiff, fine-gauge wire (cut off resistor leads work great). Push one wire into the new socket at pin 12 – this will be the ground wire. Push another wire into your new socket at pin 24, this will be the +5 volt wire. Push a wire into the new socket at each data line pins 9,10,11,13,14,15,16,17. This will be eight wires and the +5 and ground wires. The NOP instruction is EA in Hex. That means you are going to solder the wires from D7, D6, D5, D3 and D1 to the +5 volt wire. Then solder the wires from D4, D2 and D0 to the ground wire. This means that pins 14,11,9 will be grounded to pin 12. And pins 17,16,15,13,10 will be hooked to +5 volts at pin 24 at the PROM1 socket. Note that it is possible to assemble the NOP generator directly into the CPU board's EPROM socket at PROM1 after the EPROM is removed. But do not do this! The insertion of these wires into the EPROM socket will cause it to loose spring tension and ruin the socket. Plus, if this is assembled into a spare EPROM socket, it can be used over and over again on different CPU boards. After this is assembled, remove the PROM1 EPROM and insert your NOP generator into the PROM1 CPU board socket. Insure that it is properly oriented and that none of the +5 wires are touching the ground wires. Disconnect all plugs to the CPU board except for J1 (the main power plug). Power up the machine. Alternative, do this on a work bench with +5 volts and ground hooked up to the CPU board's J1 plug. If you are using a digital probe, the following pins on U1 (the 6502 processor) should be tested as pulsing:
The pulsing at pin 25 may be so slow that the individual pulses can be heard. If all the addresses are pulsing, then check the other chips, U2,U3,U4,U5,U6 to insure that the addresses at those chips are also pulsing. If the addresses are pulsing at the U1 CPU, but not at one of these chips, then there is a broken trace. Also check the address lines at Z10, Z12 and Z7 to insure they are not broken. If one or more of these addresses are not pulsing, then either the CPU is defective, or one of the chips that are hooked up to the address are pulling it down. If you are lucky, your CPU is socketed. Then you could remove the CPU and bend the one lead out of the socket. But since these boards were manufactured with the CPU soldered in place, you are most likely out of luck. The next best way to proceed is to take a sharp razor blade and temporarily cut the trace in such a way that it is easily repairable with solder. Check with a voltmeter to insure that the trace is cut and reinstall in the machine with all plugs removed except J1. Use the digital probe and see if the address at the CPU is now pulsing. If the CPU is now pulsing, then the CPU is good and one of the other chips is pulling down the line. If the CPU is not pulsing at this address, then it is likely defective and needs to be replaced. If this address is not pulsing at the CPU, check the same address at one of the other chips. If you are using a digital probe, it may now appear to be pulsing, but that is likely a false reading. Take a 3.3k resistor and connect one side to the +5 volt supply, and the other to the address at one of the chips that now appears to be pulsing. The line as checked with a digital probe should now appear as high. If after cutting the trace, the CPU is pulsing, then it will be necessary to determine which chip is at fault. This can best be done by repairing the trace previously cut at the CPU with solder. Then follow the trace from this address at the CPU and find where it splits. Cut one side of the trace and test again. Using this technique, it should be possible to narrow it down to the defective chip. Finishing Up.
New Battery
If one insists on having a battery (can't live without those high scores!), I would recommend installing a memory back-up capacitor instead. These capacitors will charge when the game is on, and slowly discharge to keep the memory alive when the game is off. The advantage to these capacitors is they never wear out, and they won't leak corrosive materials. The best of all worlds in my opinion. The down side is the game must be on for about one hour every month to maintain their charge. Also, the game must be on for about eight hours continuously to initially charge the capacitor. Note that some CPU boards will work better with a memory cap than others. This has to do with the exact memory on the board, its age, and its exact manufacturing specs. Some memory chips have different power consumption rates, hence varying results can be seen with memory backup caps. Some CPU boards will maintain their memory well with a backup cap, and others may not. "Your mileage may vary" is probably a good statement about memory backup capacitors. When I installed my back-up capacitors, the minus and positive leads were not labeled on the cap. There was only a black line on the cap to designate the negative lead (the CPU board is labeled; the positive hole has a "+" next to it). Jameco (800-831-4242) sells 1 Farad memory caps, part# 142957, $3.95 each, $3.49 for ten or more.
* Go to System 80 Repair, Part Two * Return to the Pin Fix-It Index * Return to Marvin's Marvelous Mechanical Museum |